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CYBER GASTRONOMY @Gerber Weimar

December 7th, 1998
Gerberstrasse 3
99423 Weimar (DE)
Location
07/12/1998
Date(s)
23:30
Time

CYBER GASTRONOMY @Gerber Weimar

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  • The Shaidon Effect

WILL ALWAYS HAVE ENOUGH @Anakis

October 29th, 1998
Anakis
Location
29/10/1998
Date(s)
24:00
Time

WILL ALWAYS HAVE ENOUGH @Anakis

Glittering naked forms moving themselves around the rooms.
They provide enough turning on as we love each other from the deep.

We have nothing at all, nothing to do together.
Just free time.

ONLY WHO KNOWS WHAT IS ENOUGH, WILL ALWAYS HAVE ENOUGH.

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RAVE PARTY @LE CONCERIE Milano

June 6th, 1998
via Malaga 4
20143 Milano (IT)
Location
06/06/1998
Date(s)
22:30
Time

RAVE PARTY @LE CONCERIE Milano

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Biniiru Shokku vol.2 release

May 27th, 1998

Biniiru Shokku vol.2 release

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RAVE PARTY @Deposito Bulk Milano

May 9th, 1998
Deposito Bulk
FS Garibaldi - Milano (IT)
Location
09/05/1998
Date(s)
23:00
Time

RAVE PARTY @Deposito Bulk Milano

Caosmotici Buchi Neri - Momentaneamente Codificati

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ARAK ONE @Politecnico Milano

May 4th, 1998

Arak One Politecnico Milano Rave Party

Habitat is a material subject, composed by still and removable objects ( such as hardwares, tools to prepare, spaces to conserve food to feed and assistance the children, techinical machines to control the lighing level of the enviroment, computers for the entertainment and comunication, furnitures and so on), but it is at the same time composed by a functional enviroment aspect ( like dining room, living room, bedroom, bathroom ecc).
The daily house routine is in directly comunication with this object-space, like a way to re-configurate ourself in this political enviroment, with this internal habitat-low, day by day much in relationship with the wild technology.
Automation, robotized and the informatical knowledge of the object-system are becoming a dry-sterile design process. Technology is running on the vein of those objects, numbed by the form and the function meanning.
Our intenction is give own life to those grey technological objects, to those severe machine, building up a zoo-techno morphing habitat. Throught this hestetic process, design is becoming the main interface for object’s function, for the interaction with this enviroment and this zoo-objects.
The idea of furnished the house in the classical way, gives space and time to develop one nomad-design.
In this sense, the organical substance of the object will get a zoomorphing appearance, in order to create a percettive interface among form and function.
At least, we will move a design process, where the soul of those zoo-objects is technology, the body is design and the movement is the function.
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